![]() The only hurdle is really learning the rules in the first place, and FFG has done all they can to make that as simple as possible. Once you’ve internalized the rules through a good tutorial, the interface and layout proves intuitive. It helps that it’s a well-produced app as well. The abstractness might be a bigger problem in person, but the app can use music, sound, and graphics to make up a lot of atmosphere. It’s just a way to make the game more mechanically interesting. There’s no good thematic reason why a character couldn’t conjure the glyphs they need at a given time. It’s definitely a more abstract experience than Arkham Horror. Stuff like that makes for the most memorable sessions. I find myself thrilled when I have to roll a specific thing to pass the challenge with my last die, and I’m able to do so. My favorite moments are those when you MUST take a big risk to win the game, which happens quite a bit. The fact that it revolves around dice puts it right in my comfort zone, since dice are the most reliable way to provide challenge in a cooperative setting. Most co-op games are a puzzle at heart, and it’s rewarding to see how best to put together a team of investigators and use their abilities to their fullest. When all of the annoyances of setup and teardown are removed, what’s left is a surprisingly robust game. Removing the barrier of actual setup can only help, especially on a platform like Kindle Fire where other players aren’t really an option. I’ve long suspected that co-ops are at their best in a setting like this, because they are some of the best solo experiences in their physical form. ![]() ![]() The fact that the game is cooperative helps immensely as well. You won’t forget rules, miss a token, or have to poke the next guy to take his turn. Not that it’d be complicated exactly, just complicated enough to keep me from setting it up and explaining it with simpler games around.īut obviously in a mobile setting those hurdles are completely gone. There would be a lot of tracks and tokens to shuffle around. I expect that the game would be just a little too fussy for its own good in person. I’ve heard a rumor that Elder Sign was basically a beta version of the app that I’ve actually played, and that wouldn’t surprise me a bit. A lot of people complained about a somewhat buggy ruleset in particular. I never did get around to the physical edition, mostly because the response at the time was only mildly positive. You may remember the original Elder Sign from 2011. A full game can usually be played in about 30-40 minutes for me. It strongly resembles Arkham Horror in its basic conventions, but it is far simpler. There’s another track, the doom track, that ends the game if it fills up. But you might also be given an elder sign, which will allow you to win the game if you collect enough of them. The rewards are mostly reroll tokens, extra dice, and a way to save good rolls. If you succeed you get rewards, and if you fail you get punished a little. If you can’t, you need to toss one of the dice (here called “glyphs”) and try again with fewer dice to roll. You roll the dice once, and if you can meet what one challenge requires you spend the appropriate dice and roll again to try for the next challenge. Here the action is localized to a museum, and each investigator can visit one location on their turn to try to defeat the challenges there. Like that game, investigators travel around the board and try to face challenges to keep an ancient evil from awakening. It’s slick, engaging, and expertly executed, and perfectly suited to the mobile environment.Įlder Sign: Omens is essentially a miniaturization of Fantasy Flight’s popular Arkham Horror. They’re getting better though, and Elder Sign: Omens makes a good case for putting more games on tablets. When I got a Kindle Fire for my birthday this year, I found that my mobile board game options were sadly limited. Those of us who don’t use an iPad have fewer options, however. It didn’t take long for classics like The Settlers of Catan and Carcassonne to get a port to a mobile An iPad makes it simple to play against other people from around the world. ![]() The most significant development in the world of hobby gaming over the last five years has been the arrival of iOS and mobile platforms as a vehicle for hobby titles. ![]()
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